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game with its own sense of style, updating many of the stages both visually and technically (that Hyrule Castle and Metal Cavern tho), making SSE and Event Matches playable again, and a lot of other finer details that I'm probably forgetting because there's a lot to love here. Thank you for the hundreds of hours of development and testing that not only went into revamping the gameplay, but for all of the new alternate costumes and recolors for characters, redesigning the menus to look more like a legitimate new Super Smash Bros. "Thank You Project M Dev Team" sounds more appropriate.
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I don't think you need to apologize to us we got a release date two days after the trailer was posted, it's not like we had to pay for the update, all we had to do was wait (meaning I could catch up on some sleep lol) and you got multiple mirrors set up not too long after the initial download was released.Īfter playing around with 3.5 for about an hour now, I believe "I forgive you" is the last thing that should be on any Smasher's mind right now.
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To view the full changelog from 3.02 -> 3.5, head on over to the website. Please help us to lead the community through this period of expansion by promoting shared values of respect, inclusion, and dedication to the scene. With several new smash titles just released and an incoming surge of new players, it’s a great time to be a part of the smash community. After this flood of development work we’re excited to be able to not only share v3.5 with you, but take a break and join the rest of you in exploring a whole new smash environment together. With Project M v3.5 now released be sure to also keep an eye out for Smash Bros. Some community members mistook the snappy turnaround from the Apex announcement to the v3.5 trailer to today’s release to be a sign that we were rushing out a release before we could get shut down: this is unfounded, we were merely doing our best to stick to our already delayed timeline. We had initially even hoped to have it finished in time for The Big House 4 in early October. We should clarify, though, that this final release date was set weeks before the announcement that Project M would be absent from the Apex 2015 lineup and the announcement’s subsequent backlash. We’re sorry we couldn’t get this to you sooner regrettably such is the nature of deadlines in a volunteer project. PM v3.5 was originally targeted for two months ago, and although the major work was completed on time the final tuning has since taken us up to the last few days to finish. Finally, we wanted to talk about the timing of this release.